COD Clan Wars Season 2 – Hardpoint Rule Set V1.3 Updated 21/02/2020

Please note that the following ruleset should be read in conjunction with Clan Wars General Rules where applicable. All rights are reserved by Clan Wars to adapt and or change the ruleset during the competition should there be a viable reason to do so and with timely communication to the participants. By partaking in a Clan Wars organized event you agree to the Rules and Stipulations as set out by Clan Wars with this document being the primary and Clan Wars General Rules the secondary reference. Clan Wars reserves the right to exclude any Players and Clans or deny entry of such Players or Clans into any Clan Wars competition at its sole discretion. In terms of Code of Conduct and Sportsmanship please refer to the General rules as a guide. Noncompliance to a set rule or ruleset could result in penalties to a team or in its worst case, disqualification of a Player or Team or Clan. Any dispute will be handled by the League Masters, then the organizers then any third party that may need to assist in ruling but the final decision remains that of the organizers.

Cross Play: It is a 6v6 Hardpoint game mode with a minimum of 3 console players REQUIRED in each team for each match, with console referring to PS4 or Xbox. Your team match up could be 2xPS4, 1xXbox and 3xPC or 4xPS4 and 2x PC or combinations of this. Players are not restricted to region; however, the organizers will not be responsible for token issues that arise from “PING” or “LAG” should non-regional players be involved. The only regional restriction is that a non-South African player may not host a match.

Team Set Up: A team consists of a minimum of 6 players and a maximum of 10 players from the same clan. Only 6 players may be on a server at a time (for a 6v6) mode, and only streamers are permitted to use CODCAST (spectate) during a match. Spectating for your team will result in an immediate ban from the competition. For team composition requirements during a match, please refer to the Cross Play rules above.

Input vs Hardware: In relation to the minimum of 3 console players per team per match ruling, players are identified based on platform not input, so a PC player using a controller will still be identified as a PC player.

Server Setup and Hosting: Playable servers must be hosted by a console player. Servers are hosted on a Private Match platform and on this platform all Weapons, Equipment, Streaks and Perks are enabled by default. The correct load-out is the responsibility of each individual player prior to the start of the match, as it is also the players responsibility to ensure that any banned items are not part of that load-out. In accordance, please see Banned ITEMS section below. It is up to the two team captains to decide who will host the server. It is the responsibility of the hosting team to correctly setup the server based on the below specifications and rule set. Should a server be setup incorrectly, this could result in a dispute with the hosting team being negatively effected by a RED CARD based on the dispute. Games must be played Monday to Thursday in a week and it is up to the two captains playing to schedule the match at a mutually beneficial time during that week. Only if an agreement cannot be reached, a forced schedule will be done by the League Master and whatever team cannot accommodate that time will forfeit. This is a last resort. The only regional restriction is that a non-South African player may not host a match, this means that a player based in South Africa hosts the match. It id highly recommended, but not compulsory that is possible, a match is hosted by a 3rd party that is not partaking in the match and is not part of either team. (Where possible, if a game is streamed it should be hosted by the stream team.)  

Score reporting: It is the responsibility of the winning team on match day to report the score. Scores are to be reported to any of the league masters and/or on discord or available IM channels. If you do not have the link to the channel this can be provided by the league masters. Score reporting has to be done within 24hr of a completed match if no disputes are logged. For Disputes: Please see General Rules for reference.

Hardpoint Scoring system and Match Setup: 2 teams of 6 players battle against one another to get control of Hardpoints and earn points for their team (MAX 250). It’s a King of the Hill battle where the team with the most points wins. The team controlling a Hardpoint gains points as long as they control the area. The longer a team controls an area, the more points they get. Either team can contest the ownership of a point by simply entering the objective area. If players drop due to force quitting, the infringing team will receive 0 and the other team full points per map that has been quit. If a team drops a player due to connectivity, they may request a restart if the map has been played for less than 2:30 min, after 2:30 min the map must be played with the remaining players. In the case of load-shedding (should it return during the tournament), teams need to be proactive and check schedules before matches. Teams need to organise for substitute players ahead of time. If load-shedding affects the rule as stipulated in Cross Play whereby teams MUST have 3 console players on each side during a match, League Masters or Clan Wars Management must be contacted as soon as the issue is brought to the Team Leader’s attention.

Divisions and Playoffs:
All teams competing will be placed in a division with devotional preference given to teams with previous seasonal scores. In each division, teams will play each other to determine the top team in each division. Once all the matches in the division have been completed, the top teams from each division will enter the Semi Final Playoffs to determine the top two teams that will play in the final. No playoffs will be held between divisions.

Hardpoint Game Mode Special Conditions: Each match will consist of 3 MAPS, all 3 MAPS need to be played with over all scores recorded. If a team does not show up or forfeits a game due to bad sportsmanship or player no shows, the opposing team will automatically win the match and be awarded the maximum win score of 250 points while the forfeiting team will receive 0.


• Arklov Peak

• Azhir Cave

• Gun Runner

• Hackney Yard

• Rammaza

• St. Petrograd

• Crash

• Piccadilly

• Shoot House

Each Week the Organizers will pick 1 mandatory MAP and each team may pick 1 MAP from the list bringing the total of 3 MAPS per match.

Restricted Items

  • LMG (All)
  • Shotgun (All)
  • Riot Shield
  • Launchers (All)
  • .357 Handgun
  • Claymore
  • C4
  • Molotov Coctail
  • Proximity Mine
  • Heartbeat Sensor
  • Cerulean variant of the Kilo 141 (Blue tracer rounds)
  • Blue Dwarf Pistol (Blue tracer rounds)
  • Cerise, a variant of the FN Scar 17 (Red tracer rounds)
  • Red Dwarf Pistol (Red tracer rounds)
  • The Breakup variant of the M4A1 (Pink tracer rounds)
  • Casanova variant of the P90 (Pink tracer rounds)
  • Gas Grenades

Restricted Field Upgrades

  • Recon Drone
  • EMP Drone
  • Stopping Power
  • Weapon Drop
  • Tactical Insertion
  • Trophy System 

Underbarrel Attachments

o M203 40mm Concussive

o M203 40mm Smokescreen

o M203 40mm Recon

o M203 40mm High-Explosive

o M203 40mm Flash

o M203 40mm Incendiary

o 12 Gauge Deputy

Kill Streaks




Class Restrictions

1 X Sniper per Team per Match


• Using any banned equipment in a match: Should a banned item be used by a player; the team of that player will be held responsible and that map will be forfeited with the opposing team automatically scoring the maximum of 250 points and the infringing team automatically scoring half points of 125 for that MAP. Please see General rules on how infringements, disputes or rule breaking should be reported.

• Game forfeits need to be agreed to and a team that has forfeited without confirmation is not acceptable. If this does happen, a re-schedule will be required. If a re-schedule is not possible, both teams will receive 0 score, subject to mediation.

• Player settings cannot be controlled server-side; therefore, no player settings are stipulated baring one setting (Options>Account>Crossplay) Enabled. This is required to compete in this tournament.

• Furthermore, for server settings only, if no setting is mentioned to be changed or indicated to be changed explicitly, this setting needs to remain at default and changing these settings will be considered a serious infringement.

• Once players are registered no name changes will be permitted. This is a huge admin burden and cannot be allowed during the tournament. In the worst case scenario a name change can be viewed as ghosting and this is considered a serious infringement.

Server Settings

Game Settings

• Time Limit: 5 Minutes

• Score Limit: 250 Points

• Match Start Time: 15 Seconds

• Skip Infil: Enabled

• Input Swap Allowed: Disabled

• Codcaster: Enabled

Advanced Settings

• Points Per Kill: 0 Points

• Points Per Death: 0 Points

• Headshot Bonus Points: 0 Points

• Killstreak Kill Bonus Points: 0 Points

• Time to Capture Zone: Instant

• Zone Lifetime: 1 Point

• Initial Activation Delay Time: 15 Seconds

• Activation Delay Time: Disabled

• Location Order: Linear

• Scoring: Constant

• Pause Time: Enabled

• Capture Team Spawn Delay: Disabled

Player Settings

• Number of Lives: Unlimited

• Max Health: 100 (Normal)

• Health Regeneration: Normal

• Tactical Sprint: Enabled

• Weapon Mounting Enabled 

• Allow Revives: Disabled

• Show Enemy Death Location: Disabled

• Downed Health: N/A

• Downed Revive Health: N/A

• Downed Bleedout Timer: N/A

• Downed Revive Time: N/A

• Downed Give Up Time: N/A

Team Settings

• Spectating: Team Only

• 3rd Person Spectating: Disabled

• Killcam: Disabled

• Final Killcam: PotG

• Enable Mini Map: Yes

• Radar Always On: Disabled

• Weapon Pings on Minimap: Enabled

• Weapon Pings on Compass: Disabled

• Enemy on Compass: Disabled

• Respawn Delay: 2.5 Seconds

• Wave Spawn Delay: None

• Suicide Spawn Delay: None

• Force Respawn: Enabled

• Team Assignment: Enabled

• Friendly Fire: Disabled

• Team Kill Punish Limit: Disabled


• Spawn Camera: Disabled

• Hardcore Mode: Disabled

• Spawn Ammo Mags: 3 (Normal)

• Realism Mode: Disabled

• Headshots Only: Disabled

• Health Steal: Disabled

• Cranked Timer: Disabled

• Perks: Disabled

• Killstreaks: Disabled

• Round Retain Streaks: Disabled

• Retain Streaks on Death: Disabled

• Equipment Delay: Disabled

• Equipment Protection: 7.5 Seconds

• Battle Chatter: Enabled

• Announcer Dialog: Enabled